

Kusanagi and Kyo-1 are versions of 95 Kyo, who at the time of 02UM was the last Kyo with a projectile, while Kyo and Kyo-2 are of 96 Kyo, who traded his projectile for his rekka chain that year.
#Combos kof 2002 vanessa full#
That's a lot of Kyo's, best boi so full respect but are they different? Green - Easy | Yellow - Advanced | Red - Hard What characters are easiest/hardest to learn?Ī chart that is much more simply based on how easy, advanced or hard are the characters in KoF 2002 Unlimited Match to pick up, play and optimize. Be sure to check them out! ( Even N.Geese) All the ex characters are:Īll these characters are either as strong or stronger than their originals, you might not like the original version but come to love the alternate. To pick them you simply need to press and hold the start button when highlighting the originals. They usually share the same normals (buttons + command normals) as their originals with a few exceptions and/or differences in properties on some of the shared normals and mostly have a different special moveset making them often play completely differently. The game features alternate versions of some characters, essentially reworked versions that appeared in previous games. I saw a different version of one character. Without a doubt, 02um is an improvement on every level.
#Combos kof 2002 vanessa plus#
However, the damage from specials in max mode is also reduced by the higher scaling, making characters a bit more even in their damage output all while giving more characters reliable routes to use in max mode.Īside from that, new soundtrack, better UI and training mode with a lot of new features including recording, plus a recent rollback netcode update. The Max Mode system also gets some changes, supercanceling during Max Mode is now free, making a lot of the combos far more streamlined. Most of 02 bugs and outrageous moves are gone from 02um.

It also re-balances most of the cast and adds new moves and such. What are the differences between 02og and 02um?Ġ2UM adds all missing characters from 99-2001, along with the bosses (however, those are typically banned in tournament play and disabled in online play unless the player wants them). Gaining meter is done by attacking the opponent, taking damage from the opponent, or guarding the opponents attacks. or Time Out) the losing player will be able to hold yet another meter, the max being 5 meters while being on their last character. EX Robert, Orochi Chris).Ģ002UM runs the 5 by 5 meter system, meaning in the first round both sides (1P & 2P) can only hold 3 meters at max. Boss characters are banned and you can't pick the same character twice or with his EX version (e.g. Much like the KOF's before it, 2002UM has the traditional 3-on-3 team battle system where the players can pick 3 characters to use to battle their opponent. KoF 2002 Unlimited Match system guide - Part 2 What's the standard ruleset? If you don't know KOF at all, start here: For any comments, check out the 02 UM Discord server. How do I do that? Is it hard?įAQ written by Franck Frost. 15 I saw really cool extension combos on youtube.14 Why are rolls so hard to punish in this game ? I swear I pressed cr.B in time.13 I'm doing the motion but the move doesn't come out.12 It's weird, I'm getting a super when I'm not even doing the complete motion.11 Damn, some of these cancels involve way too long motions.10 I heard you can charge moves while moving in KoF, how?.9 Sometimes when I run, I press a button but it doesn't come out.8 I can't make any sense of this game's record function.7 That's a lot of Kyo's, best boi so full respect but are they different?.6 What characters are easiest/hardest to learn?.5 I saw a different version of one character.4 What are the differences between 02og and 02um?.close, qcf qcf + P (Overhead (1).) Ĭontrary to popular belief, this move is not a 'proximity unblockable' and may actually be blocked - only high blocked as it is an overhead it cannot be done if opponent is already in block stun, but other than that, as long as you are close, it can be done independent from the opponent status - laying on the floor, air recovering, jumping, knocked down, etc.).f + A (Overhead (1) if not cancelled into.).
