
It's only use is in Randnet for internet navigation and chatting. The N64 keyboard is a standard keyboard that fits into one of the N64's controller ports. It is used for higher precision in drawing, internet navigation, and other uses. The N64 mouse, the successor to the SNES mouse, is a mouse that connects to one of the N64 controller ports. Placing the modem in the cartridge slot of the N64 allows connection to Randnet. The N64 modem is a special N64 cartridge that has a modular cable port to connect to the internet.

The 64DD had 4 acessories during it's short lifetime. Main article: List of Unreleased Games Accessories

The Thousand-Year Door ( Paper Mario 2 Demo).Super Mario World 2: Yoshi's Island ( Prototypes).RCP write not an integral number of words Several of these strings exist in the original release of Super Mario 64, but many are unique to the 64DD version.Īudio:Warning:ABI Tasklist length over (%d) Group:Undefined Command Messages For N64 Librariesįound at 0x1255C0 and 0xB0D800 are several strings related to N64 libraries. Sorry,too many %d bank is none.fast load StartĪudio: voiceman: Percussion Overflow %d,%dĪudio: voiceman: Percussion table pointer (bank %d) is irregularĪudio:Track: Warning :SUBTRACK had been stolen by other GroupĪudio:Track :Call Macro Level Over Error!Īudio:Track :Loops Macro Level Over Error!Īudio:Track: CTBLCALL Macro Level Over Error!Įrr :Sub %x ,address %x:Undefined SubTrack Function %x Table Load from ROM %x to RDRAM %x SIZE %x Count %d, %dīANK %d LOAD MISS (NO MEMORY)! BANK %d ALREADY CACHED Warning: Running Sequence's data disappear!Īudio:Memory:Heap OverFlow : Not Allocate %d!Īudio:MEMORY:SzHeap Overflow error. Many of these seem to have come from Mario Kart 64, while others are related to the 64DD itself. The sound effect of Mario saying "Bye-Bye!" that was introduced in the July 1997 Japanese Shindou edition also exists in this version:įound at 0x120320 and repeated at 0xB08560 are several error messages. These audiotables also contain duplicate sound effects for particular sounds, which varies from the US/Japanese release counterparts that store each sound effect only once. The 64DD version of Super Mario 64 is unique because it contains two copies of the audiotable, possibly indicating the developers might not have been concerned about optimizing 64DD disk space.

In Nintendo 64 games, the audiotable is the file that contains all of the raw binary sound effects and instruments a game uses.
